Halloween Freebies for Big Damn Dryden

As an Australian, I’ve never really celebrated Halloween. But with a bucket load of support from Dryden House, the Manhattan playtest crew, MoatCon, Boom Comics and whole mess of other folks in the United States of America, I’ve decided to try and get into the spirit of the holiday and do a special Halloween cross over with Dryden Nightmares.  Nightmares is probably (though I’m sure Joel Strottlemire will be able to correct me) the other big and growing franchise for Dryden House and it has some really nice buzz going on around as its getting up and running. Check it out HERE, especially if you’re a horror writer looking for an outlet!


Big Damn Dryden Nigtmare

Maurice Morris took the Saucy Carp in slowly, glancing tensely at Guy Chabot de Hanzo next to him. Tensely, Guy slowly sharpened his blade as the Carp, a Lin-manufactured Gnome model cargo ship, approached the research station. The mission had come down from the board of directors itself at Lin Corp, but the details had been sketchy. Neither Maurice nor Guy knew what Synapse Bio-Technology had been working on, nor why they had abandoned the space station. Somewhere in the back, Jane Hancock – otherwise known as the hacker, Scumbag037 – probed the space-station for life-signs, with little result. The Saucy Carp docked with a clunk. Moments later Guy was taking point, with Sally MacLaine covering him with her keen eyes and ready rifle. Maurice and Scumbag037 following. Somewhere between the docking bay and mess hall they saw her from behind, milling about the doorway. “I thought you said there were no life signs,” Guy hissed back down the line. “There weren’t,” Scumbag037 stammered, the cybernetic scanner in place of an eye sweeping the woman, “there still aren’t. I don’t understand…” “I ever tell you about my favorite movie,” Sally interrupted, “its call “shut the hell up”. It’s a love story. Now settle, we can all tell something’s wrong. Question is what?” As if in answer to Sally’s question, the woman turned slowly – revealing that she was missing most of her face. “Back…” hissed guy, tacking a step backwards. Maurice turned, stepped and paused, and huffed: “not an option, Guy”. Glancing briefly over his shoulder, Guy swore under his breath as he spied several dozen other bodies with varying degrees of injury standing and watching…

New Extra: Zombie (Grunt)

Zombies in the Dryden Universe are not canon. And they probably won’t be brought up in another Big Damn Dryden supplement again. But if you do want to add Zombies to your Big Damn Dryden games, then the walking dead is probably a product of genetic and cybernetic experimentation by Synapse Bio-technology. Naturally, the experiment wasn’t intended to produce Zombies, rather a new combat drug for front-line soldiers to make them more resistant to pain and less vulnerable to mental trauma from battlefield experience. In that sense, it was a success. When the first test subjects degenerated, however, the experiment was meant to be terminated but following the first escape and subsequent spread of the virus, something has gone horribly wrong.

Path Skin: Infectious.

Context Skin: Warrior.

Arcana 5, Intuition 1, Shatter 6, Vitality 6

Barrier 3, Defense 1, Wounds 1

Armory: None, weapons and hand-held items are generally dropped after the transformation. Armour, Cybernetics and other items that are worn or implanted are retained and may confer a benefit at the Game Master’s discretion.

Zombie-Only Path Skin: Infectious

When engaged in melee combat against a target character, if a Zombie gains a Gravy Roll they have successfully bitten their opponent. Even if the attack doesn’t do any damage, the bite breaks the skin. The Game Master should then make a Vitality roll in secret for the Cubie at a penalty equal to the amount of Wounds inflicted during the bite. If the roll is failed, the Cubie transforms into a Zombie 1D6 game sessions. In the event of a Catastrophic Outcome, the transformation is instantaneous.

These rules are officially unofficial. That is to say, they’ve be made by myself – the Game Designer of Big Damn Dryden – but they’re not part of an official release through Dryden House.

Halloween Freebies for Big Damn Dryden

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