For some time now, I’ve been working on a Superhero role-playing game called Verge the Multiverse. Verge takes inspiration from stories like Crisis on Infinite Earths and Secret Wars and throws in a huge, healthy dose of Lovecraft-inspired horror. The premise of Verge is that the Multiverse is being devoured by the Irresolute Idols. To combat this threat, heroes of the same Archetype (that is, character) come together from across the Multiverse. While this game utilises the same system as Frankenstein Atomic Frontier and Artificial Exotics, it makes some interesting additions:
Often, Iterations that encounter the Irresolute Idols suffer some degree of corruption, a side effect of dealing with monsters from outside reality itself forced to be three-dimensional flesh and blood entities. At the end of any game session in which am Iteration has encountered one of the Irresolute Idols, their cults and servants, a relic associated with the Idols or other thing associated with Idols the Overseer should Draw a number of cards based on the table below. When determining cards in a Corruption Draw, the Overseer should use the highest quantity possible. For instance, if the Team encounter a cursed book (relic) and a Tri-Fold Hunter (monster), then the Overseer should Draw six cards. If this Draw is a success, the Iterations gain a single point of Corruption. The Overseer should Draw single card, the corresponding Suit of which is corrupted (i.e. if the Overseer Draws a Heart, the corrupted Suit is a Heart).
Relic, item, or totem of the Idols. 2
Cult or other servants of the Idols. 4
Creature, monster or other being born of the Idols. 6
Corrupted Iteration 6
An Irresolute Idol. 8
Inflict two points of Corruption if one or more Aces are Drawn, three for one or both Jokers.
Corruption manifests itself as a constant murmur and temptation: an offer constantly whispered in the Iteration’s ear, an outstretched hand in the corner of their eye. As a result, each point of Corruption grants a one card bonus on any Draws with the corresponding Suit. That is to say, three points of Corruption in the Spades Suit see an Iteration gaining three additional cards on all Spades Draws. The bonus is optional and does not need to be taken unless the Iteration wishes to do so. If taken, the Corruption bonus must be used in total. Should the Iteration choose to employ their Corruption bonus and manage to Draw an Ace during the course of the Draw, they gain an additional point of Corruption in the corresponding Suit. Should the Iteration have Drawn a Joker, they gain two additional points of Corruption.
An Iteration may have six points of Corruption in any one Suit and still be functional. An Iteration whose Corruption in any Suit exceeds six (seven or higher) has lost their mind, body and soul to the Irresolute Idols and is forever more their slave. At this point, the Iteration gains the Idol Corrupted Iteration Template and is removed by the Overseer as a non-player Extra and Villain.
Iterations may also attempt to rationalize or work through their experience of their encounters with the Idols. To do so, the Iteration should make a Clubs Draw at the end of the game session. If successful, the Iteration loses a point of corruption. If the Iteration has multiple corrupted Suits, remove Corruption from those least affected first so long as the Corruption bonus of the Suit has not been employed that game session. If the Iteration has employed the Corrupted Suit, it no Corruption can be removed. Additionally, creature, Cultist, Slave or other creature dedicated to the Idols is immune to the negative consequences of Corruption – having been Corrupted already.